Book 3 - Life's Long Shadows
Different values: 26
=====================================
object {Book 3 - Life's Long Shadows}
    _id : string {Book 3 - Life's Long Shadows._id} (all different values)
    folder : string {Book 3 - Life's Long Shadows.folder} (same value: 'ijEyiZM6e3SRPCuz')
    img : string {Book 3 - Life's Long Shadows.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x24)
        'systems/pf2e/icons/default-icons/hazard.svg' (x2)
    items : array<object> {Book 3 - Life's Long Shadows.items}
        Length: min=1 max=42
        Value type: object {Book 3 - Life's Long Shadows.items.[]}
            _id : string {Book 3 - Life's Long Shadows.items.[]._id} (319 different values)
            [_stats] : object {Book 3 - Life's Long Shadows.items.[]._stats}
                compendiumSource : string {Book 3 - Life's Long Shadows.items.[]._stats.compendiumSource} (101 different values)
            img : string {Book 3 - Life's Long Shadows.items.[].img} (99 different values)
            name : string {Book 3 - Life's Long Shadows.items.[].name} (230 different values)
            sort : integer {Book 3 - Life's Long Shadows.items.[].sort} (42 different values)
            system : object {Book 3 - Life's Long Shadows.items.[].system}
                [acBonus] : integer {Book 3 - Life's Long Shadows.items.[].system.acBonus} (3 different values)
                    1 (x3)
                    2 (x3)
                    3 (x1)
                [actionType] : object {Book 3 - Life's Long Shadows.items.[].system.actionType}
                    value : string {Book 3 - Life's Long Shadows.items.[].system.actionType.value} (4 different values)
                        'passive' (x77)
                        'action' (x41)
                        'reaction' (x10)
                        'free' (x1)
                [actions] : object {Book 3 - Life's Long Shadows.items.[].system.actions}
                    [value] : integer {Book 3 - Life's Long Shadows.items.[].system.actions.value} (3 different values)
                        1 (x24)
                        2 (x14)
                        3 (x3)
                [area] : object {Book 3 - Life's Long Shadows.items.[].system.area}
                    [details] : string {Book 3 - Life's Long Shadows.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {Book 3 - Life's Long Shadows.items.[].system.area.type} (3 different values)
                        'burst' (x7)
                        'emanation' (x4)
                        'cone' (x1)
                    value : integer {Book 3 - Life's Long Shadows.items.[].system.area.value} (6 different values)
                        30 (x5)
                        20 (x3)
                        40 (x1)
                        10 (x1)
                        5 (x1)
                        15 (x1)
                [attack] : object {Book 3 - Life's Long Shadows.items.[].system.attack}
                    value : string {Book 3 - Life's Long Shadows.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 3 - Life's Long Shadows.items.[].system.attackEffects}
                    [custom] : string {Book 3 - Life's Long Shadows.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 3 - Life's Long Shadows.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Book 3 - Life's Long Shadows.items.[].system.attackEffects.value.[]} (11 different values)
                [autoHeightenLevel] : object {Book 3 - Life's Long Shadows.items.[].system.autoHeightenLevel}
                    [value] : integer {Book 3 - Life's Long Shadows.items.[].system.autoHeightenLevel.value} (same value: 3)
                [baseItem] : string {Book 3 - Life's Long Shadows.items.[].system.baseItem} (20 different values)
                [bonus] : object {Book 3 - Life's Long Shadows.items.[].system.bonus}
                    value : integer {Book 3 - Life's Long Shadows.items.[].system.bonus.value} (23 different values)
                [bonusDamage] : object {Book 3 - Life's Long Shadows.items.[].system.bonusDamage}
                    value : integer {Book 3 - Life's Long Shadows.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 3 - Life's Long Shadows.items.[].system.bulk}
                    value : mixed
                        integer {Book 3 - Life's Long Shadows.items.[].system.bulk.value} (3 different values)
                            1 (x13)
                            2 (x5)
                            0 (x5)
                        float {Book 3 - Life's Long Shadows.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Book 3 - Life's Long Shadows.items.[].system.category} (12 different values)
                [checkPenalty] : integer {Book 3 - Life's Long Shadows.items.[].system.checkPenalty} (3 different values)
                    -1 (x5)
                    0 (x1)
                    -2 (x1)
                [cost] : object {Book 3 - Life's Long Shadows.items.[].system.cost}
                    value : string {Book 3 - Life's Long Shadows.items.[].system.cost.value} (3 different values)
                        '' (x60)
                        'rare incense and offerings worth a total value of 20 gp × the spell rank' (x1)
                        'black sapphire with a gp value of at least the target\'s level × 100' (x1)
                [counteraction] : boolean {Book 3 - Life's Long Shadows.items.[].system.counteraction} (2 different values)
                    False (x60)
                    True (x2)
                [defense] : object {Book 3 - Life's Long Shadows.items.[].system.defense}
                    save : object {Book 3 - Life's Long Shadows.items.[].system.defense.save}
                        basic : boolean {Book 3 - Life's Long Shadows.items.[].system.defense.save.basic} (2 different values)
                            False (x18)
                            True (x3)
                        statistic : string {Book 3 - Life's Long Shadows.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x11)
                            'fortitude' (x6)
                            'reflex' (x4)
                description : object {Book 3 - Life's Long Shadows.items.[].system.description}
                    value : string {Book 3 - Life's Long Shadows.items.[].system.description.value} (207 different values)
                [containerId] : empty
                [damage] : object {Book 3 - Life's Long Shadows.items.[].system.damage}
                    [0] : object {Book 3 - Life's Long Shadows.items.[].system.damage.0}
                        [applyMod] : boolean {Book 3 - Life's Long Shadows.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book 3 - Life's Long Shadows.items.[].system.damage.0.formula} (9 different values)
                            '5d6' (x1)
                            '3d10+12' (x1)
                            '6d6' (x1)
                            '1d8' (x1)
                            '16d6' (x1)
                            '5d8' (x1)
                            '1d4+1' (x1)
                            '2d6' (x1)
                            '2d4' (x1)
                        kinds : array<string> {Book 3 - Life's Long Shadows.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 3 - Life's Long Shadows.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x9)
                                'healing' (x1)
                        materials : array<> {Book 3 - Life's Long Shadows.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - Life's Long Shadows.items.[].system.damage.0.type} (7 different values)
                            'fire' (x3)
                            'vitality' (x1)
                            'mental' (x1)
                            'void' (x1)
                            'spirit' (x1)
                            'untyped' (x1)
                            'force' (x1)
                    [damageType] : string {Book 3 - Life's Long Shadows.items.[].system.damage.damageType} (6 different values)
                        'piercing' (x14)
                        'slashing' (x3)
                        'bludgeoning' (x3)
                        'acid' (x2)
                        'fire' (x2)
                        'cold' (x1)
                    [dice] : integer {Book 3 - Life's Long Shadows.items.[].system.damage.dice} (4 different values)
                        1 (x21)
                        3 (x2)
                        0 (x1)
                        2 (x1)
                    [die] : string {Book 3 - Life's Long Shadows.items.[].system.damage.die} (5 different values)
                        'd6' (x11)
                        'd8' (x5)
                        'd4' (x4)
                        '' (x3)
                        'd10' (x2)
                    [persistent] : object {Book 3 - Life's Long Shadows.items.[].system.damage.persistent}
                        [faces] : integer {Book 3 - Life's Long Shadows.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {Book 3 - Life's Long Shadows.items.[].system.damage.persistent.number} (2 different values)
                            3 (x2)
                            2 (x2)
                        type : string {Book 3 - Life's Long Shadows.items.[].system.damage.persistent.type} (2 different values)
                            'acid' (x2)
                            'fire' (x2)
                [damageRolls] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls}
                    [0] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.0}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.0.damage} (20 different values)
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.0.damageType} (5 different values)
                            'piercing' (x13)
                            'slashing' (x7)
                            'acid' (x2)
                            'fire' (x2)
                            'cold' (x1)
                    [09rh7ncgom9bh3bc3jac] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac.damage} (same value: '3d8+12')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac.damageType} (same value: 'piercing')
                    [1] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1}
                        category : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1.category} (2 different values)
                            'persistent' (x4)
                            'splash' (x1)
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1.damage} (5 different values)
                            '1d10' (x2)
                            '3' (x2)
                            '3d6' (x1)
                            '2d6+2' (x1)
                            '4' (x1)
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1.damageType} (4 different values)
                            'spirit' (x2)
                            'acid' (x2)
                            'fire' (x2)
                            'cold' (x1)
                    [2] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2}
                        category : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2.category} (same value: 'splash')
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2.damage} (2 different values)
                            '3' (x2)
                            '4' (x2)
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2.damageType} (2 different values)
                            'acid' (x2)
                            'fire' (x2)
                    [3ln4roi2dzrzhqf6m82i0s] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s.damage} (same value: '2d4+5')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s.damageType} (same value: 'piercing')
                    [5a0aouq9m7tkynx922if] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.5a0aouq9m7tkynx922if}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.5a0aouq9m7tkynx922if.damage} (same value: '2d4+5')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.5a0aouq9m7tkynx922if.damageType} (same value: 'slashing')
                    [7r5gahzymnhu2qzr4hhz] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz.damage} (same value: '1d6+13')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz.damageType} (same value: 'piercing')
                    [98wuxhxejntwseiew2ad] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.98wuxhxejntwseiew2ad}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.98wuxhxejntwseiew2ad.damage} (same value: '1')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.98wuxhxejntwseiew2ad.damageType} (same value: 'bludgeoning')
                    [9ef5ec0l16ho6wtppn8v] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v.damage} (same value: '1d6+4')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v.damageType} (same value: 'slashing')
                    [Qzikc6J0kCFQQCjl] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.Qzikc6J0kCFQQCjl}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.Qzikc6J0kCFQQCjl.damage} (same value: '0')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.Qzikc6J0kCFQQCjl.damageType} (same value: 'bludgeoning')
                    [ansk5s2rouvk9eg3jwjb] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb.damage} (same value: '3d10+5')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb.damageType} (same value: 'fire')
                    [csfl34r78cvyp2ylyqsn] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn.damage} (same value: '2d8+6')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn.damageType} (same value: 'bludgeoning')
                    [fou4nvn325vne1r7kg53] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.fou4nvn325vne1r7kg53}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.fou4nvn325vne1r7kg53.damage} (same value: '2d12+3')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.fou4nvn325vne1r7kg53.damageType} (same value: 'piercing')
                    [gday44ad22utwko3z4ny] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.gday44ad22utwko3z4ny}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.gday44ad22utwko3z4ny.damage} (same value: '2d6+9')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.gday44ad22utwko3z4ny.damageType} (same value: 'slashing')
                    [guzfnqy6mlsqe3bvr9h3] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3.damage} (same value: '1d6+4')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3.damageType} (same value: 'piercing')
                    [h2n3xl6uzkiaig8s3vzk] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk.damage} (same value: '3d8+6')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk.damageType} (same value: 'piercing')
                    [i8zp1zddetrbg2vwkp6q] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damage} (same value: '2d10+9')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damageType} (same value: 'piercing')
                    [isosqen63fo4gu36ufnt] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.isosqen63fo4gu36ufnt}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.isosqen63fo4gu36ufnt.damage} (same value: '2d6+5')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.isosqen63fo4gu36ufnt.damageType} (same value: 'piercing')
                    [lcbs71tgo4aeybwqf2i8] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8.damage} (same value: '1d4+4')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8.damageType} (same value: 'slashing')
                    [lcrudzuf8cdxpztctj6g] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g.damage} (same value: '1d12+5')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g.damageType} (same value: 'piercing')
                    [mn14lwzb71kmsarvil11] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.mn14lwzb71kmsarvil11}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.mn14lwzb71kmsarvil11.damage} (same value: '2d8+9')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.mn14lwzb71kmsarvil11.damageType} (same value: 'piercing')
                    [pa77zhe78ij06bzlbm0t] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t.damage} (same value: '2d4+10')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t.damageType} (same value: 'piercing')
                    [rzoyhta195k5rir00eca] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.rzoyhta195k5rir00eca}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.rzoyhta195k5rir00eca.damage} (same value: '1d4')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.rzoyhta195k5rir00eca.damageType} (same value: 'bludgeoning')
                    [sf5an2j7hu6o0k855krb] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.sf5an2j7hu6o0k855krb}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.sf5an2j7hu6o0k855krb.damage} (same value: '2d10+9')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.sf5an2j7hu6o0k855krb.damageType} (same value: 'piercing')
                    [skaF09is3aDv58M3] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.skaF09is3aDv58M3}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.skaF09is3aDv58M3.damage} (same value: '1d6+4')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.skaF09is3aDv58M3.damageType} (same value: 'piercing')
                    [ttmhbs8b3febwnrlk3w9] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9.damage} (same value: '2d6+9')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9.damageType} (same value: 'slashing')
                    [tutd4l57u3mxyyf770o87j] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j.damage} (same value: '4d4+8')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j.damageType} (same value: 'acid')
                    [uinlwzp01pgradgn6qhy] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.uinlwzp01pgradgn6qhy}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.uinlwzp01pgradgn6qhy.damage} (same value: '1d6+4')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.uinlwzp01pgradgn6qhy.damageType} (same value: 'piercing')
                    [wfn81igslj53scy0t8i0] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wfn81igslj53scy0t8i0}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wfn81igslj53scy0t8i0.damage} (same value: '1d4+3')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wfn81igslj53scy0t8i0.damageType} (same value: 'bludgeoning')
                    ffyymcvjw36sdqi53fi0 : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0.damage} (same value: '2d8+9')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0.damageType} (same value: 'slashing')
                    [wno4lgfxbfqrnihf5p8s] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s.damage} (same value: '1d8+4')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s.damageType} (same value: 'slashing')
                    [ysv7t0pn6qtvx9r4zkuw] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw.damage} (same value: '1d6')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw.damageType} (same value: 'spirit')
                    [z4j930paa99utqpsg09j] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z4j930paa99utqpsg09j}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z4j930paa99utqpsg09j.damage} (same value: '1d6+5')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z4j930paa99utqpsg09j.damageType} (same value: 'bludgeoning')
                    [z82474kepliiamki9ggw] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z82474kepliiamki9ggw}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z82474kepliiamki9ggw.damage} (same value: '2d6+5')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z82474kepliiamki9ggw.damageType} (same value: 'slashing')
                    [zQp7O1xGT9eTS5dM] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zQp7O1xGT9eTS5dM}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zQp7O1xGT9eTS5dM.damage} (same value: '1d8+2')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zQp7O1xGT9eTS5dM.damageType} (same value: 'piercing')
                    [zhxg5lxukjmqg3xiu4ii] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii}
                        damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii.damage} (same value: '2d10+12')
                        damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii.damageType} (same value: 'bludgeoning')
                [dexCap] : integer {Book 3 - Life's Long Shadows.items.[].system.dexCap} (3 different values)
                    3 (x4)
                    4 (x2)
                    2 (x1)
                [duration] : object {Book 3 - Life's Long Shadows.items.[].system.duration}
                    sustained : boolean {Book 3 - Life's Long Shadows.items.[].system.duration.sustained} (2 different values)
                        False (x56)
                        True (x6)
                    value : string {Book 3 - Life's Long Shadows.items.[].system.duration.value} (15 different values)
                [equipped] : object {Book 3 - Life's Long Shadows.items.[].system.equipped}
                    carryType : string {Book 3 - Life's Long Shadows.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x47)
                        'held' (x6)
                    [handsHeld] : integer {Book 3 - Life's Long Shadows.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x43)
                        1 (x6)
                    [inSlot] : boolean {Book 3 - Life's Long Shadows.items.[].system.equipped.inSlot} (2 different values)
                        True (x5)
                        False (x3)
                    [invested] : empty
                [frequency] : object {Book 3 - Life's Long Shadows.items.[].system.frequency}
                    max : integer {Book 3 - Life's Long Shadows.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 3 - Life's Long Shadows.items.[].system.frequency.per} (3 different values)
                        'round' (x3)
                        'PT1M' (x2)
                        'day' (x1)
                    [value] : integer {Book 3 - Life's Long Shadows.items.[].system.frequency.value} (same value: 1)
                [group] : string {Book 3 - Life's Long Shadows.items.[].system.group} (12 different values)
                [hardness] : integer {Book 3 - Life's Long Shadows.items.[].system.hardness} (same value: 0)
                [heightening] : object {Book 3 - Life's Long Shadows.items.[].system.heightening}
                    [damage] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.damage}
                        [0] : string {Book 3 - Life's Long Shadows.items.[].system.heightening.damage.0} (4 different values)
                            '2d6' (x4)
                            '1d8' (x2)
                            '6' (x1)
                            '1d4' (x1)
                    [interval] : integer {Book 3 - Life's Long Shadows.items.[].system.heightening.interval} (same value: 1)
                    [levels] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels}
                        [3] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.3}
                            range : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.3.range}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
                        [4] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4}
                            [area] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area}
                                areaType : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
                                type : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area.type} (same value: '')
                                value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area.value} (same value: '20')
                            [range] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.range}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.range.value} (same value: '20 feet')
                            target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.target}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
                        [5] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.5}
                            range : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.5.range}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '120 feet' (x1)
                                    '1 mile' (x1)
                        [6] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.6}
                            target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.6.target}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
                        [8] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.8}
                            target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.8.target}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9}
                            range : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.range}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
                            target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.target}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.target.value} (same value: 'you and up to five additional willing creatures')
                            time : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.time}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.time.value} (same value: '2')
                    [type] : string {Book 3 - Life's Long Shadows.items.[].system.heightening.type} (2 different values)
                        'interval' (x9)
                        'fixed' (x8)
                [hp] : object {Book 3 - Life's Long Shadows.items.[].system.hp}
                    max : integer {Book 3 - Life's Long Shadows.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 3 - Life's Long Shadows.items.[].system.hp.value} (same value: 0)
                [item] : object {Book 3 - Life's Long Shadows.items.[].system.item}
                    value : integer {Book 3 - Life's Long Shadows.items.[].system.item.value} (same value: 0)
                [level] : object {Book 3 - Life's Long Shadows.items.[].system.level}
                    value : integer {Book 3 - Life's Long Shadows.items.[].system.level.value} (14 different values)
                [location] : object {Book 3 - Life's Long Shadows.items.[].system.location}
                    [heightenedLevel] : integer {Book 3 - Life's Long Shadows.items.[].system.location.heightenedLevel} (7 different values)
                        5 (x12)
                        3 (x6)
                        6 (x4)
                        4 (x4)
                        2 (x3)
                        1 (x1)
                        8 (x1)
                    [uses] : object {Book 3 - Life's Long Shadows.items.[].system.location.uses}
                        max : integer {Book 3 - Life's Long Shadows.items.[].system.location.uses.max} (2 different values)
                            3 (x3)
                            2 (x2)
                        value : integer {Book 3 - Life's Long Shadows.items.[].system.location.uses.value} (2 different values)
                            3 (x3)
                            2 (x2)
                    [value] : string {Book 3 - Life's Long Shadows.items.[].system.location.value} (11 different values)
                [material] : object {Book 3 - Life's Long Shadows.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {Book 3 - Life's Long Shadows.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [pq7cxntbz4s8g5ik] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [z04svm1cvfcxtplb] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                [price] : object {Book 3 - Life's Long Shadows.items.[].system.price}
                    [per] : integer {Book 3 - Life's Long Shadows.items.[].system.price.per} (same value: 10)
                    value : object {Book 3 - Life's Long Shadows.items.[].system.price.value}
                        [gp] : integer {Book 3 - Life's Long Shadows.items.[].system.price.value.gp} (13 different values)
                        [sp] : integer {Book 3 - Life's Long Shadows.items.[].system.price.value.sp} (6 different values)
                            1 (x8)
                            2 (x3)
                            9 (x3)
                            4 (x1)
                            3 (x1)
                            5 (x1)
                publication : object {Book 3 - Life's Long Shadows.items.[].system.publication}
                    license : string {Book 3 - Life's Long Shadows.items.[].system.publication.license} (2 different values)
                        'OGL' (x316)
                        'ORC' (x3)
                    remaster : boolean {Book 3 - Life's Long Shadows.items.[].system.publication.remaster} (2 different values)
                        False (x316)
                        True (x3)
                    title : string {Book 3 - Life's Long Shadows.items.[].system.publication.title} (6 different values)
                        '' (x181)
                        'Pathfinder Core Rulebook' (x107)
                        'Pathfinder Bestiary' (x21)
                        'Pathfinder #153: Life\'s Long Shadows' (x6)
                        'Pathfinder Player Core' (x3)
                        'Pathfinder Bestiary 2' (x1)
                [mod] : object {Book 3 - Life's Long Shadows.items.[].system.mod}
                    value : integer {Book 3 - Life's Long Shadows.items.[].system.mod.value} (6 different values)
                        15 (x2)
                        22 (x1)
                        24 (x1)
                        19 (x1)
                        13 (x1)
                        3 (x1)
                [prepared] : object {Book 3 - Life's Long Shadows.items.[].system.prepared}
                    [flexible] : boolean {Book 3 - Life's Long Shadows.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 3 - Life's Long Shadows.items.[].system.prepared.value} (2 different values)
                        'innate' (x10)
                        'focus' (x1)
                rules : ignored (Foundry rules object) {Book 3 - Life's Long Shadows.items.[].system.rules}
                [proficiency] : object {Book 3 - Life's Long Shadows.items.[].system.proficiency}
                    value : integer {Book 3 - Life's Long Shadows.items.[].system.proficiency.value} (2 different values)
                        0 (x10)
                        1 (x1)
                [proficient] : object {Book 3 - Life's Long Shadows.items.[].system.proficient}
                    value : integer {Book 3 - Life's Long Shadows.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Book 3 - Life's Long Shadows.items.[].system.quantity} (8 different values)
                    1 (x36)
                    2 (x9)
                    20 (x3)
                    18 (x1)
                    60 (x1)
                    5 (x1)
                    8 (x1)
                    6 (x1)
                [range] : mixed
                    integer {Book 3 - Life's Long Shadows.items.[].system.range} (5 different values)
                        20 (x6)
                        60 (x2)
                        100 (x2)
                        30 (x2)
                        120 (x1)
                    object {Book 3 - Life's Long Shadows.items.[].system.range}
                        value : string {Book 3 - Life's Long Shadows.items.[].system.range.value} (10 different values)
                            '' (x19)
                            '30 feet' (x14)
                            '120 feet' (x10)
                            'planetary' (x6)
                            'touch' (x5)
                            '500 feet' (x3)
                            'varies' (x2)
                            '60 feet' (x1)
                            '40 feet' (x1)
                            'see text' (x1)
                [reload] : object {Book 3 - Life's Long Shadows.items.[].system.reload}
                    value : string {Book 3 - Life's Long Shadows.items.[].system.reload.value} (5 different values)
                        '-' (x12)
                        '' (x8)
                        '0' (x3)
                        '2' (x1)
                        '1' (x1)
                [requirements] : string {Book 3 - Life's Long Shadows.items.[].system.requirements} (same value: '')
                [ritual] : object {Book 3 - Life's Long Shadows.items.[].system.ritual}
                    primary : object {Book 3 - Life's Long Shadows.items.[].system.ritual.primary}
                        check : string {Book 3 - Life's Long Shadows.items.[].system.ritual.primary.check} (2 different values)
                            'Religion' (x1)
                            'Nature (master)' (x1)
                    secondary : object {Book 3 - Life's Long Shadows.items.[].system.ritual.secondary}
                        casters : integer {Book 3 - Life's Long Shadows.items.[].system.ritual.secondary.casters} (2 different values)
                            0 (x1)
                            1 (x1)
                        checks : string {Book 3 - Life's Long Shadows.items.[].system.ritual.secondary.checks} (2 different values)
                            'Crafting, Performance' (x1)
                            'Survival' (x1)
                [runes] : object {Book 3 - Life's Long Shadows.items.[].system.runes}
                    potency : integer {Book 3 - Life's Long Shadows.items.[].system.runes.potency} (3 different values)
                        0 (x25)
                        1 (x5)
                        2 (x2)
                    property : array<> {Book 3 - Life's Long Shadows.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {Book 3 - Life's Long Shadows.items.[].system.runes.resilient} (2 different values)
                        0 (x6)
                        1 (x1)
                    [striking] : integer {Book 3 - Life's Long Shadows.items.[].system.runes.striking} (2 different values)
                        0 (x19)
                        1 (x6)
                [showSlotlessLevels] : object {Book 3 - Life's Long Shadows.items.[].system.showSlotlessLevels}
                    value : boolean {Book 3 - Life's Long Shadows.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 3 - Life's Long Shadows.items.[].system.size} (same value: 'med')
                [slots] : object {Book 3 - Life's Long Shadows.items.[].system.slots}
                    [slot0] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot0}
                        max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot0.max} (2 different values)
                            1 (x2)
                            4 (x1)
                        value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot0.value} (2 different values)
                            1 (x2)
                            4 (x1)
                    [slot1] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot1}
                        max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot1.max} (2 different values)
                            2 (x2)
                            1 (x1)
                        value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot1.value} (2 different values)
                            2 (x2)
                            1 (x1)
                    [slot2] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot2}
                        max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot2.max} (3 different values)
                            1 (x2)
                            2 (x2)
                            3 (x1)
                        value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot2.value} (3 different values)
                            1 (x2)
                            2 (x2)
                            3 (x1)
                    [slot3] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot3}
                        max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot3.max} (4 different values)
                            1 (x2)
                            2 (x2)
                            4 (x1)
                            3 (x1)
                        value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot3.value} (4 different values)
                            1 (x2)
                            2 (x2)
                            4 (x1)
                            3 (x1)
                    [slot4] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot4}
                        max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot4.max} (2 different values)
                            1 (x3)
                            2 (x2)
                        value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot4.value} (2 different values)
                            1 (x3)
                            2 (x2)
                    [slot5] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot5}
                        max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot5.max} (same value: 1)
                        value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot5.value} (same value: 1)
                    [slot6] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot6}
                        max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot6.max} (same value: 3)
                        value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot6.value} (same value: 3)
                    [slot8] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot8}
                        max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot8.max} (same value: 1)
                        value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot8.value} (same value: 1)
                    [slot9] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot9}
                        max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot9.max} (same value: 2)
                        value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot9.value} (same value: 2)
                [slug] : string {Book 3 - Life's Long Shadows.items.[].system.slug} (111 different values)
                [speedPenalty] : integer {Book 3 - Life's Long Shadows.items.[].system.speedPenalty} (2 different values)
                    0 (x6)
                    -5 (x1)
                [spelldc] : object {Book 3 - Life's Long Shadows.items.[].system.spelldc}
                    dc : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.dc} (7 different values)
                        33 (x2)
                        23 (x2)
                        28 (x2)
                        26 (x2)
                        30 (x1)
                        34 (x1)
                        29 (x1)
                    [mod] : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.value} (7 different values)
                        25 (x2)
                        15 (x2)
                        20 (x2)
                        18 (x2)
                        24 (x1)
                        26 (x1)
                        23 (x1)
                    [item] : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {Book 3 - Life's Long Shadows.items.[].system.splashDamage}
                    [value] : integer {Book 3 - Life's Long Shadows.items.[].system.splashDamage.value} (3 different values)
                        0 (x19)
                        3 (x3)
                        2 (x2)
                [stackGroup] : string {Book 3 - Life's Long Shadows.items.[].system.stackGroup} (2 different values)
                    'arrows' (x4)
                    'bolts' (x3)
                [strength] : integer {Book 3 - Life's Long Shadows.items.[].system.strength} (3 different values)
                    0 (x3)
                    1 (x3)
                    2 (x1)
                [target] : object {Book 3 - Life's Long Shadows.items.[].system.target}
                    value : string {Book 3 - Life's Long Shadows.items.[].system.target.value} (11 different values)
                [time] : object {Book 3 - Life's Long Shadows.items.[].system.time}
                    value : string {Book 3 - Life's Long Shadows.items.[].system.time.value} (9 different values)
                        '2' (x38)
                        '10 minutes' (x9)
                        '1 minute' (x4)
                        '1' (x4)
                        '3' (x2)
                        '1 to 3' (x2)
                        'reaction' (x1)
                        '3 days' (x1)
                        '1 day' (x1)
                [tradition] : object {Book 3 - Life's Long Shadows.items.[].system.tradition}
                    value : string {Book 3 - Life's Long Shadows.items.[].system.tradition.value} (3 different values)
                        'primal' (x4)
                        'occult' (x4)
                        'divine' (x3)
                [traits] : object {Book 3 - Life's Long Shadows.items.[].system.traits}
                    rarity : string {Book 3 - Life's Long Shadows.items.[].system.traits.rarity} (2 different values)
                        'common' (x285)
                        'uncommon' (x16)
                    value : array<string> {Book 3 - Life's Long Shadows.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Book 3 - Life's Long Shadows.items.[].system.traits.value.[]} (91 different values)
                    [selected] : mixed
                        object {Book 3 - Life's Long Shadows.items.[].system.traits.selected}
                        array<> {Book 3 - Life's Long Shadows.items.[].system.traits.selected}
                            Length: min=0 max=0
                            Value type: empty
                    [traditions] : array<string> {Book 3 - Life's Long Shadows.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 3 - Life's Long Shadows.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x45)
                            'arcane' (x39)
                            'divine' (x27)
                            'primal' (x21)
                [usage] : object {Book 3 - Life's Long Shadows.items.[].system.usage}
                    value : string {Book 3 - Life's Long Shadows.items.[].system.usage.value} (5 different values)
                        'held-in-one-hand' (x35)
                        'held-in-two-hands' (x5)
                        'held-in-one-plus-hands' (x3)
                        'worn' (x2)
                        'worneyepiece' (x1)
                [uses] : object {Book 3 - Life's Long Shadows.items.[].system.uses}
                    autoDestroy : boolean {Book 3 - Life's Long Shadows.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 3 - Life's Long Shadows.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 3 - Life's Long Shadows.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 3 - Life's Long Shadows.items.[].system.weaponType}
                    value : string {Book 3 - Life's Long Shadows.items.[].system.weaponType.value} (2 different values)
                        'melee' (x38)
                        'ranged' (x19)
            type : string {Book 3 - Life's Long Shadows.items.[].type} (9 different values)
                'action' (x129)
                'spell' (x62)
                'melee' (x57)
                'weapon' (x25)
                'consumable' (x11)
                'spellcastingEntry' (x11)
                'equipment' (x10)
                'armor' (x7)
                'lore' (x7)
            [flags] : object {Book 3 - Life's Long Shadows.items.[].flags}
                pf2e : object {Book 3 - Life's Long Shadows.items.[].flags.pf2e}
                    linkedWeapon : string {Book 3 - Life's Long Shadows.items.[].flags.pf2e.linkedWeapon} (25 different values)
    name : string {Book 3 - Life's Long Shadows.name} (all different values)
    system : object {Book 3 - Life's Long Shadows.system}
        [abilities] : object {Book 3 - Life's Long Shadows.system.abilities}
            cha : object {Book 3 - Life's Long Shadows.system.abilities.cha}
                mod : integer {Book 3 - Life's Long Shadows.system.abilities.cha.mod} (8 different values)
                    2 (x5)
                    0 (x5)
                    7 (x3)
                    5 (x3)
                    1 (x3)
                    -5 (x2)
                    4 (x2)
                    3 (x1)
            con : object {Book 3 - Life's Long Shadows.system.abilities.con}
                mod : integer {Book 3 - Life's Long Shadows.system.abilities.con.mod} (7 different values)
                    1 (x7)
                    3 (x5)
                    6 (x4)
                    4 (x3)
                    5 (x3)
                    2 (x1)
                    -1 (x1)
            dex : object {Book 3 - Life's Long Shadows.system.abilities.dex}
                mod : integer {Book 3 - Life's Long Shadows.system.abilities.dex.mod} (8 different values)
                    4 (x8)
                    5 (x6)
                    2 (x3)
                    6 (x2)
                    1 (x2)
                    7 (x1)
                    3 (x1)
                    -1 (x1)
            int : object {Book 3 - Life's Long Shadows.system.abilities.int}
                mod : integer {Book 3 - Life's Long Shadows.system.abilities.int.mod} (11 different values)
            str : object {Book 3 - Life's Long Shadows.system.abilities.str}
                mod : integer {Book 3 - Life's Long Shadows.system.abilities.str.mod} (6 different values)
                    6 (x6)
                    4 (x5)
                    3 (x5)
                    0 (x3)
                    7 (x3)
                    5 (x2)
            wis : object {Book 3 - Life's Long Shadows.system.abilities.wis}
                mod : integer {Book 3 - Life's Long Shadows.system.abilities.wis.mod} (6 different values)
                    2 (x8)
                    3 (x7)
                    0 (x4)
                    5 (x2)
                    4 (x2)
                    6 (x1)
        attributes : object {Book 3 - Life's Long Shadows.system.attributes}
            ac : object {Book 3 - Life's Long Shadows.system.attributes.ac}
                [details] : string {Book 3 - Life's Long Shadows.system.attributes.ac.details} (same value: '')
                value : integer {Book 3 - Life's Long Shadows.system.attributes.ac.value} (15 different values)
            [allSaves] : object {Book 3 - Life's Long Shadows.system.attributes.allSaves}
                value : string {Book 3 - Life's Long Shadows.system.attributes.allSaves.value} (4 different values)
                    '' (x19)
                    'blunt snout' (x3)
                    '+1 status to all saves vs. magic' (x1)
                    '+2 status to all saves vs. magic, -2 to all saves if Skarja doesn\'t have her heartstone' (x1)
            hp : object {Book 3 - Life's Long Shadows.system.attributes.hp}
                details : string {Book 3 - Life's Long Shadows.system.attributes.hp.details} (2 different values)
                    '' (x25)
                    'per launching mechanism' (x1)
                max : integer {Book 3 - Life's Long Shadows.system.attributes.hp.max} (20 different values)
                temp : integer {Book 3 - Life's Long Shadows.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 3 - Life's Long Shadows.system.attributes.hp.value} (20 different values)
                [tempmax] : integer {Book 3 - Life's Long Shadows.system.attributes.hp.tempmax} (same value: 0)
            [hardness] : integer {Book 3 - Life's Long Shadows.system.attributes.hardness} (2 different values)
                20 (x1)
                0 (x1)
            [hasHealth] : boolean {Book 3 - Life's Long Shadows.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {Book 3 - Life's Long Shadows.system.attributes.immunities}
                Length: min=1 max=2
                Value type: object {Book 3 - Life's Long Shadows.system.attributes.immunities.[]}
                    type : string {Book 3 - Life's Long Shadows.system.attributes.immunities.[].type} (8 different values)
                        'acid' (x2)
                        'emotion' (x1)
                        'misfortune-effects' (x1)
                        'critical-hits' (x1)
                        'precision' (x1)
                        'poison' (x1)
                        'fear-effects' (x1)
                        'sleep' (x1)
            [resistances] : array<object> {Book 3 - Life's Long Shadows.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Book 3 - Life's Long Shadows.system.attributes.resistances.[]}
                    [exceptions] : array<string> {Book 3 - Life's Long Shadows.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=2
                        Value type: string {Book 3 - Life's Long Shadows.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            'adamantine' (x2)
                            'bludgeoning' (x1)
                    type : string {Book 3 - Life's Long Shadows.system.attributes.resistances.[].type} (4 different values)
                        'physical' (x4)
                        'mental' (x1)
                        'poison' (x1)
                        'fire' (x1)
                    value : integer {Book 3 - Life's Long Shadows.system.attributes.resistances.[].value} (6 different values)
                        10 (x2)
                        12 (x1)
                        15 (x1)
                        14 (x1)
                        5 (x1)
                        8 (x1)
            [speed] : object {Book 3 - Life's Long Shadows.system.attributes.speed}
                [details] : string {Book 3 - Life's Long Shadows.system.attributes.speed.details} (4 different values)
                    'mobility' (x2)
                    'forest jaunt' (x1)
                    'mobility, light step' (x1)
                    'light step' (x1)
                otherSpeeds : array<object> {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'burrow' (x2)
                            'climb' (x1)
                            'fly' (x1)
                            'Paddler' (x1)
                        value : integer {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            25 (x2)
                            10 (x2)
                            45 (x1)
                value : integer {Book 3 - Life's Long Shadows.system.attributes.speed.value} (6 different values)
                    25 (x10)
                    20 (x7)
                    30 (x4)
                    35 (x1)
                    40 (x1)
                    15 (x1)
            [stealth] : object {Book 3 - Life's Long Shadows.system.attributes.stealth}
                details : string {Book 3 - Life's Long Shadows.system.attributes.stealth.details} (2 different values)
                    '<p>(expert) or @Check[perception|dc:30|traits:action:seek] (expert) to notice the three launching mechanisms built into the wall</p>' (x1)
                    '<p>(expert) or @Check[perception|dc:30|traits:action:seek] (master) to detect the spiritual nexus</p>' (x1)
                value : integer {Book 3 - Life's Long Shadows.system.attributes.stealth.value} (same value: 10)
            [weaknesses] : array<object> {Book 3 - Life's Long Shadows.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 3 - Life's Long Shadows.system.attributes.weaknesses.[]}
                    type : string {Book 3 - Life's Long Shadows.system.attributes.weaknesses.[].type} (7 different values)
                        'cold-iron' (x6)
                        'cold' (x1)
                        'fire' (x1)
                        'vulnerable-to-sunlight' (x1)
                        'holy' (x1)
                        'acid' (x1)
                        'slashing' (x1)
                    value : integer {Book 3 - Life's Long Shadows.system.attributes.weaknesses.[].value} (5 different values)
                        10 (x7)
                        5 (x2)
                        18 (x1)
                        20 (x1)
                        15 (x1)
        details : object {Book 3 - Life's Long Shadows.system.details}
            [blurb] : string {Book 3 - Life's Long Shadows.system.details.blurb} (7 different values)
                '' (x18)
                'Variant elite alchemical golem' (x1)
                'Female dero anatomist' (x1)
                'Male pixie daredevil' (x1)
                'Female night hag corruptor' (x1)
                'Female human bandit' (x1)
                'Female xulgath commander' (x1)
            [languages] : object {Book 3 - Life's Long Shadows.system.details.languages}
                details : string {Book 3 - Life's Long Shadows.system.details.languages.details} (3 different values)
                    '' (x20)
                    '(can\'t speak any language)' (x3)
                    'speak with animals' (x1)
                value : array<string> {Book 3 - Life's Long Shadows.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {Book 3 - Life's Long Shadows.system.details.languages.value.[]} (10 different values)
                        'common' (x14)
                        'sakvroth' (x8)
                        'draconic' (x8)
                        'fey' (x4)
                        'aklo' (x3)
                        'diabolic' (x3)
                        'shoony' (x3)
                        'dwarven' (x1)
                        'chthonian' (x1)
                        'empyrean' (x1)
            level : object {Book 3 - Life's Long Shadows.system.details.level}
                value : integer {Book 3 - Life's Long Shadows.system.details.level.value} (12 different values)
            [privateNotes] : string {Book 3 - Life's Long Shadows.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 3 - Life's Long Shadows.system.details.publicNotes} (13 different values)
            publication : object {Book 3 - Life's Long Shadows.system.details.publication}
                license : string {Book 3 - Life's Long Shadows.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 3 - Life's Long Shadows.system.details.publication.remaster} (same value: False)
                title : string {Book 3 - Life's Long Shadows.system.details.publication.title} (same value: 'Pathfinder #153: Life\'s Long Shadows')
            [description] : string {Book 3 - Life's Long Shadows.system.details.description} (2 different values)
                '<p>Three launching mechanisms built into the mudbrick walls expel darts containing acidic chemicals. All three launching mechanisms must be disabled or destroyed to deactivate the trap.</p>' (x1)
                '<p>The restless spirit of Currew raves against his tormentors when someone enters his room.</p>' (x1)
            [disable] : string {Book 3 - Life's Long Shadows.system.details.disable} (2 different values)
                '<p>@Check[thievery|dc:32|name:Jam the tube|traits:trap,mechanical,complex] (master) to sufficiently jam the tubes to make the trap unable to attack creatures in a single 5-foot square in the room, or @Check[crafting|dc:34|name:Alter a launching mechanism|traits:trap,mechanical,complex] (master) to alter one of the three launching mechanisms.</p>' (x1)
                '<p>@Check[intimidation|dc:30|name:Quiet the spirit|traits:hazard,haunt,complex] (expert) to quiet the spirit for 1 round, or @Check[religion|dc:32|name:Exorcise spirit|traits:hazard,haunt,complex] (master) to exorcise it</p>' (x1)
            [isComplex] : boolean {Book 3 - Life's Long Shadows.system.details.isComplex} (same value: True)
            [reset] : string {Book 3 - Life's Long Shadows.system.details.reset} (2 different values)
                '<p>The trap deactivates and resets 1 minute after no creatures are in area <strong>C7</strong></p>' (x1)
                '<p>The haunt grows quiet and resets 1 minute after no creatures are in area <strong>B3</strong>.</p>' (x1)
            [routine] : string {Book 3 - Life's Long Shadows.system.details.routine} (2 different values)
                '<p>(3 actions) The trap uses each action for a caustic dart Strike. The trap loses 1 action for each launching mechanism that is broken or destroyed.</p>' (x1)
                '<p>(2 actions) The haunts casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] (@Check[will|dc:30|name:Phantasmal Killer|traits:hazard,haunt,complex,death,emotion,fear,mental] save and @Check[fortitude|dc:30|name:Phantasmal Killer|traits:hazard,haunt,complex,death,emotion,fear,mental,incapacitation] save for critical failure) on a random creature who can see Currew\'s bed (it can even target creatures outside of area <strong>B3</strong>, so long as the target can see the bed). Everyone affected by the <em>phantasmal killer</em> sees the same image: a sickly old man lies in the bed, screaming and ranting about his guilt, shame, and eventual death.</p>' (x1)
        [initiative] : object {Book 3 - Life's Long Shadows.system.initiative}
            statistic : string {Book 3 - Life's Long Shadows.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 3 - Life's Long Shadows.system.perception}
            details : string {Book 3 - Life's Long Shadows.system.perception.details} (4 different values)
                '' (x21)
                'motion sense' (x1)
                'detect alignment (good only)' (x1)
                'detect magic' (x1)
            mod : integer {Book 3 - Life's Long Shadows.system.perception.mod} (14 different values)
            senses : array<object> {Book 3 - Life's Long Shadows.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 3 - Life's Long Shadows.system.perception.senses.[]}
                    [acuity] : string {Book 3 - Life's Long Shadows.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {Book 3 - Life's Long Shadows.system.perception.senses.[].range} (2 different values)
                        30 (x4)
                        60 (x1)
                    type : string {Book 3 - Life's Long Shadows.system.perception.senses.[].type} (5 different values)
                        'darkvision' (x12)
                        'low-light-vision' (x6)
                        'tremorsense' (x3)
                        'scent' (x2)
                        'greater-darkvision' (x1)
            [vision] : boolean {Book 3 - Life's Long Shadows.system.perception.vision} (same value: False)
        [resources] : object {Book 3 - Life's Long Shadows.system.resources}
            [focus] : object {Book 3 - Life's Long Shadows.system.resources.focus}
                max : integer {Book 3 - Life's Long Shadows.system.resources.focus.max} (2 different values)
                    1 (x8)
                    2 (x1)
                value : integer {Book 3 - Life's Long Shadows.system.resources.focus.value} (2 different values)
                    1 (x8)
                    2 (x1)
        saves : object {Book 3 - Life's Long Shadows.system.saves}
            fortitude : object {Book 3 - Life's Long Shadows.system.saves.fortitude}
                saveDetail : string {Book 3 - Life's Long Shadows.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 3 - Life's Long Shadows.system.saves.fortitude.value} (14 different values)
            reflex : object {Book 3 - Life's Long Shadows.system.saves.reflex}
                saveDetail : string {Book 3 - Life's Long Shadows.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 3 - Life's Long Shadows.system.saves.reflex.value} (16 different values)
            will : object {Book 3 - Life's Long Shadows.system.saves.will}
                saveDetail : string {Book 3 - Life's Long Shadows.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 3 - Life's Long Shadows.system.saves.will.value} (13 different values)
        [skills] : object {Book 3 - Life's Long Shadows.system.skills}
            [acrobatics] : object {Book 3 - Life's Long Shadows.system.skills.acrobatics}
                base : integer {Book 3 - Life's Long Shadows.system.skills.acrobatics.base} (12 different values)
                [special] : array<object> {Book 3 - Life's Long Shadows.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[]}
                        base : integer {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].base} (same value: 9)
                        label : string {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].label} (same value: 'to Tumble Through spaces of Medium or larger creatures')
                        predicate : array<string|object> {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate}
                            Length: min=2 max=2
                            Value type: mixed
                                string {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:tumble-through')
                                object {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[]}
                                    gte : array<string|integer> {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[].gte}
                                        Length: min=2 max=2
                                        Value type: mixed
                                            string {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[].gte.[]} (same value: 'target:size')
                                            integer {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[].gte.[]} (same value: 2)
            [arcana] : object {Book 3 - Life's Long Shadows.system.skills.arcana}
                base : integer {Book 3 - Life's Long Shadows.system.skills.arcana.base} (2 different values)
                    23 (x1)
                    24 (x1)
            [athletics] : object {Book 3 - Life's Long Shadows.system.skills.athletics}
                base : integer {Book 3 - Life's Long Shadows.system.skills.athletics.base} (11 different values)
            [crafting] : object {Book 3 - Life's Long Shadows.system.skills.crafting}
                base : integer {Book 3 - Life's Long Shadows.system.skills.crafting.base} (5 different values)
                    11 (x1)
                    4 (x1)
                    1 (x1)
                    28 (x1)
                    17 (x1)
                [special] : array<object> {Book 3 - Life's Long Shadows.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Life's Long Shadows.system.skills.crafting.special.[]}
                        base : integer {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].base} (same value: 30)
                        label : string {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].label} (same value: 'to Craft alchemical items')
                        predicate : array<string> {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:alchemical')
            [deception] : object {Book 3 - Life's Long Shadows.system.skills.deception}
                base : integer {Book 3 - Life's Long Shadows.system.skills.deception.base} (5 different values)
                    15 (x1)
                    16 (x1)
                    26 (x1)
                    8 (x1)
                    23 (x1)
            [diplomacy] : object {Book 3 - Life's Long Shadows.system.skills.diplomacy}
                base : integer {Book 3 - Life's Long Shadows.system.skills.diplomacy.base} (3 different values)
                    12 (x1)
                    4 (x1)
                    24 (x1)
            [intimidation] : object {Book 3 - Life's Long Shadows.system.skills.intimidation}
                base : integer {Book 3 - Life's Long Shadows.system.skills.intimidation.base} (8 different values)
                    16 (x3)
                    23 (x2)
                    12 (x1)
                    19 (x1)
                    21 (x1)
                    24 (x1)
                    8 (x1)
                    18 (x1)
            [medicine] : object {Book 3 - Life's Long Shadows.system.skills.medicine}
                base : integer {Book 3 - Life's Long Shadows.system.skills.medicine.base} (2 different values)
                    20 (x1)
                    24 (x1)
            [nature] : object {Book 3 - Life's Long Shadows.system.skills.nature}
                base : integer {Book 3 - Life's Long Shadows.system.skills.nature.base} (5 different values)
                    25 (x1)
                    15 (x1)
                    16 (x1)
                    22 (x1)
                    21 (x1)
            [occultism] : object {Book 3 - Life's Long Shadows.system.skills.occultism}
                base : integer {Book 3 - Life's Long Shadows.system.skills.occultism.base} (2 different values)
                    25 (x1)
                    18 (x1)
            [performance] : object {Book 3 - Life's Long Shadows.system.skills.performance}
                base : integer {Book 3 - Life's Long Shadows.system.skills.performance.base} (same value: 18)
            [religion] : object {Book 3 - Life's Long Shadows.system.skills.religion}
                base : integer {Book 3 - Life's Long Shadows.system.skills.religion.base} (2 different values)
                    22 (x1)
                    25 (x1)
            [society] : object {Book 3 - Life's Long Shadows.system.skills.society}
                base : integer {Book 3 - Life's Long Shadows.system.skills.society.base} (4 different values)
                    10 (x1)
                    13 (x1)
                    6 (x1)
                    1 (x1)
            [stealth] : object {Book 3 - Life's Long Shadows.system.skills.stealth}
                base : integer {Book 3 - Life's Long Shadows.system.skills.stealth.base} (9 different values)
                    16 (x2)
                    15 (x2)
                    17 (x2)
                    20 (x1)
                    26 (x1)
                    19 (x1)
                    21 (x1)
                    12 (x1)
                    23 (x1)
                [special] : array<object> {Book 3 - Life's Long Shadows.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Life's Long Shadows.system.skills.stealth.special.[]}
                        base : integer {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].base} (2 different values)
                            24 (x1)
                            14 (x1)
                        label : string {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].label} (2 different values)
                            'in jungles and flower fields' (x1)
                            'while in the Swardlands' (x1)
                        predicate : array<object|string> {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                object {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[]}
                                    or : array<string> {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
                                            'terrain:jungle' (x1)
                                            'terrain:flower-field' (x1)
                                string {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:swardlands')
            [survival] : object {Book 3 - Life's Long Shadows.system.skills.survival}
                base : integer {Book 3 - Life's Long Shadows.system.skills.survival.base} (11 different values)
            [thievery] : object {Book 3 - Life's Long Shadows.system.skills.thievery}
                base : integer {Book 3 - Life's Long Shadows.system.skills.thievery.base} (5 different values)
                    24 (x1)
                    21 (x1)
                    12 (x1)
                    17 (x1)
                    15 (x1)
        traits : object {Book 3 - Life's Long Shadows.system.traits}
            rarity : string {Book 3 - Life's Long Shadows.system.traits.rarity} (4 different values)
                'uncommon' (x9)
                'rare' (x8)
                'unique' (x6)
                'common' (x3)
            size : object {Book 3 - Life's Long Shadows.system.traits.size}
                value : string {Book 3 - Life's Long Shadows.system.traits.size.value} (4 different values)
                    'med' (x14)
                    'lg' (x6)
                    'sm' (x5)
                    'tiny' (x1)
            value : array<string> {Book 3 - Life's Long Shadows.system.traits.value}
                Length: min=1 max=5
                Value type: string {Book 3 - Life's Long Shadows.system.traits.value.[]} (23 different values)
        [creatureType] : string {Book 3 - Life's Long Shadows.system.creatureType} (same value: '')
        [spellcasting] : object {Book 3 - Life's Long Shadows.system.spellcasting}
            rituals : object {Book 3 - Life's Long Shadows.system.spellcasting.rituals}
                dc : integer {Book 3 - Life's Long Shadows.system.spellcasting.rituals.dc} (2 different values)
                    28 (x1)
                    23 (x1)
        [statusEffects] : array<> {Book 3 - Life's Long Shadows.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 3 - Life's Long Shadows.type} (2 different values)
        'npc' (x24)
        'hazard' (x2)